Posts : 254 Points : 372 Join date : 2011-10-22 Age : 29 Location : Halmstad. Sweden
Subject: RM2k3 Resources To RMVX Sat Oct 29, 2011 10:45 am
As the title and description says, I'm looking for someone who can convert the RPG Maker 2003 Graphics into VX.
Here's a video that shows an example:
I'm aware of that some of the 2k3 tiles are in that video, imported to VX, but they don't have all of the graphics.
I'm looking for the facesets, battlers, animations, characters, icons and aswell more 2k3 tiles.
Here's a topic for DarkGaia's game, Legionwood 2: Revolution in Taltarus: http://omegadev.forumn.org/t884-legionwood-2-revolution-in-taltarus
It's a VX game that has converted 2k3 resources so that the game gets this old school feel. The game has both Faces and battlers etc. that isn't included in Joru's video. I'd like to have those faces and with different expressions aswell.
All in all, I want to make a old schoolish game with RM2K3 Resources so if anyone can make some it would be great!
Note: If anyone has DarkGaia's game: LW2 saves somewhere, please PM me cause I'd love to try it! Too bad DarkGaia cancelled and removed it :/
luiishu535 Owner
Posts : 254 Points : 372 Join date : 2011-10-22 Age : 29 Location : Halmstad. Sweden
Subject: Re: RM2k3 Resources To RMVX Sat Oct 29, 2011 10:48 am
Music from RM2k3 would be great to have too
luiishu535 Owner
Posts : 254 Points : 372 Join date : 2011-10-22 Age : 29 Location : Halmstad. Sweden
Subject: Re: RM2k3 Resources To RMVX Sun Oct 30, 2011 8:16 pm
Bump
luiishu535 Owner
Posts : 254 Points : 372 Join date : 2011-10-22 Age : 29 Location : Halmstad. Sweden
Subject: Re: RM2k3 Resources To RMVX Tue Nov 08, 2011 9:57 pm
Bump, again :/
Felix Flywheel Graphic Moderator
Posts : 159 Points : 222 Join date : 2011-10-23 Location : Up in ya'
Subject: Re: RM2k3 Resources To RMVX Fri Nov 11, 2011 5:15 am
Well, it's really not all hard to convert them persay... They just need their size increased by 100%. So they would be twice as big as they originally are. Setting them up on the VX tilesets? ... I dunno about doing that. >_>' VX tileset system frustrating for me. v__v;