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 [2k3]Turn a Picture into a part of the land

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HappyNuke
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[2k3]Turn a Picture into a part of the land Empty
PostSubject: [2k3]Turn a Picture into a part of the land   [2k3]Turn a Picture into a part of the land EmptyWed Oct 26, 2011 10:48 pm

[2k3]Turn a Picture into a part of the land Removed


Last edited by HappyNuke on Tue Nov 22, 2011 2:42 pm; edited 1 time in total
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Felix Flywheel
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[2k3]Turn a Picture into a part of the land Empty
PostSubject: Re: [2k3]Turn a Picture into a part of the land   [2k3]Turn a Picture into a part of the land EmptyThu Oct 27, 2011 3:02 am

This is great stuff! 2k3 is the best of them all. Do you know how to make autotiles in the chipset, animate?
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HappyNuke
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[2k3]Turn a Picture into a part of the land Empty
PostSubject: Re: [2k3]Turn a Picture into a part of the land   [2k3]Turn a Picture into a part of the land EmptyThu Oct 27, 2011 3:06 pm

I can imagine how to do it but I know the fluidity would not be the same as it would as a real animating tile. Depending on the lagginess of the computer, it would be possible. You might not have a good effect if your map is already stuffed full of parallels like mine, though.
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Felix Flywheel
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[2k3]Turn a Picture into a part of the land Empty
PostSubject: Re: [2k3]Turn a Picture into a part of the land   [2k3]Turn a Picture into a part of the land EmptyThu Oct 27, 2011 7:35 pm

Perhaps, you can have 1 parallel comment event that manages a bet set of parallel events. That way it's all clean and nice.
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PostSubject: Re: [2k3]Turn a Picture into a part of the land   [2k3]Turn a Picture into a part of the land Empty

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[2k3]Turn a Picture into a part of the land

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