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 Your idea of a perfect final boss.

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Arcueid
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PostSubject: Your idea of a perfect final boss.   Sun Oct 23, 2011 11:46 am

Topic.

Are there any Final Bosses that impressed/influenced you? (PLEASE use [ spoiler] [/ spoiler] tags on this bit ><)

What's you're idea of the ultimate boss?


To me, a final boss should be something that suprises you. Whenever I'm suprised in a game I've been playing, whether it be an adventure or an RPG, I always get this strange adrenaline rush if I didn't see it coming. A good example would be FFX's final boss.

[spoilers for FFX]
Spoiler:
 

More points if it creeps the hell out of you. Screw Natla, this guy made me nearly piss myself when I played this back when I was 7.

If it wasn't for this guy [below], I don't think the Hex in Shadow Saga would have ever been added. A half-complete freak experiment made up of flesh and bone? I would have hated to see the complete one. Oh and how beautifully captured such a twisted interpretation of the lost city of atlantis serves as a background here.

Spoilers for TR1 [1996 vers] (Because the remake sucks.)
Spoiler:
 
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Leonheart
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PostSubject: Re: Your idea of a perfect final boss.   Sun Oct 23, 2011 12:15 pm

Although they technically aren't the final boss:
Spoiler:
 

Spoilers below for Persona. Do not look if you don't want spoilers for that game.

Persona 1 (PSP)
Spoiler:
 

Persona 3
Spoiler:
 
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Rail
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PostSubject: Re: Your idea of a perfect final boss.   Tue Oct 25, 2011 7:25 pm

Well, in my honest opinion, a final boss should be a being that gives the player a sense of urgency and fear when they are there. He/She/It should just naturally give off an over powering feeling, but at the same time give the player a feeling of wonder and question. A final boss doesn't have to be the 'strongest' enemy you face, but they should use their talents to make it appear so. Either by using a specific strategy or skills set to pressure the player to focus not only on Attacking, but healing, buffing, debuffing, and other things of the like. It should have ways to overcome the player even at their full potential. Even if the Final Boss isn't the strongest enemy, the feeling of urgency and pressure should be enough for the player to understand it's position in the game without it having to be some un godly beast from hell, spawned by a crazed human/being. Hell, the final boss could be a twisted child and still place fear into the hearts of the challengers if done right. It's all in the eventing and how they are introduced, and flowed throughout the game. That's my idea of a Final Boss.

~ Rion
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Richuani
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PostSubject: Re: Your idea of a perfect final boss.   Thu Oct 27, 2011 3:59 pm

A Bit like Shao Kahn in mk shaolin monks when you get rid of a certain amount of their hp the boss gains an item and restores health and then you will be able to kill him after he got the item by putting his hp down to 0
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PostSubject: Re: Your idea of a perfect final boss.   Thu Oct 27, 2011 4:00 pm

A Bit like Shao Kahn in mk shaolin monks when you get rid of a certain amount of their hp the boss gains an item and restores health and then you will be able to kill him after he got the item by putting his hp down to 0
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Your idea of a perfect final boss.

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