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 Deep Dusk: Suzaku

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HappyNuke
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PostSubject: Deep Dusk: Suzaku   Tue Oct 25, 2011 10:58 pm



Last edited by HappyNuke on Tue Nov 22, 2011 2:44 pm; edited 1 time in total
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Rail
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PostSubject: Re: Deep Dusk: Suzaku   Tue Oct 25, 2011 11:12 pm

Wow, this sounds really fun actually. Seems like you could go through a LOT of exploration, which I like. Looking forward to this.
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luiishu535
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PostSubject: Re: Deep Dusk: Suzaku   Sun Nov 06, 2011 12:55 am

Features are nice. I'd like to see some screenies or videos of this project Smile
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Rail
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PostSubject: Re: Deep Dusk: Suzaku   Sun Nov 06, 2011 1:37 am

The one thing I can say for sure I'll love is the roaming enemies piece. That is a grabber for me. I love being able to choose whether I fight an enemy group or not.
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SirPP
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PostSubject: Re: Deep Dusk: Suzaku   Sun Nov 06, 2011 10:00 am

Very promising. Definetely looking forward. Very Happy
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HappyNuke
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PostSubject: Re: Deep Dusk: Suzaku   Tue Nov 08, 2011 3:06 pm

Character Renders:

Veniron:

Even the creator of the failed network game does not know what this is. It could be the result of the massive digital overload, where every computer connected to the internet was inflicted with a radioactive explosion. These creatures escaped through the screens of the computer. They are incredibly stupid and slow, but very adaptible to their environments. It won't be long before they are able to catch up and outsmart the inhabitants of Unamia.

Frisket:

An ally of Generyuu, she plays a minor role in the extermination of the corrupted devils. Her behviour can sometimes be annoying to other people.

Duskryuu:

The relentless, violent enemy of Generyuu. He has no sympathy for the people who live in Unamia, and occasionally focuses on attacking Kitten when he can. His speed and strength are unmatched by any other creature, and his dominance over Unamia often leaves him bored.

There are a few more to scan and upload later on.
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rgangsta
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PostSubject: Re: Deep Dusk: Suzaku   Tue Nov 08, 2011 4:46 pm

O.o The renders are looking great! So is the story. I'm willing to try once it's complete.
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PostSubject: Re: Deep Dusk: Suzaku   Tue Nov 08, 2011 9:05 pm

I'm, yea... I'm pretty sure I'd rather not run across Duskryuu. :/ He looks like something I can't beat in a brawl out. Smooth ~ afro
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HappyNuke
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PostSubject: Re: Deep Dusk: Suzaku   Tue Nov 08, 2011 9:38 pm

This is just a few of the explorable maps in Deep Dusk: Suzaku. As you can see, the map is very large and it cuts off at the bottom due to the size. There are probably over a hundred unique locations in the game so far. All of them are filled with secret caves and dungeons. This map gives a little hint to where they are.
Spoiler:
 
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rgangsta
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PostSubject: Re: Deep Dusk: Suzaku   Tue Nov 08, 2011 9:45 pm

Wow...huge map. I'm in love with it. I love you
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PostSubject: Re: Deep Dusk: Suzaku   Thu Nov 10, 2011 2:47 pm

Featured Location: Redlight Mountain

Spoiler:
 

The northernmost point of Unamia is also the most mountainous. There is an active volcano which acts as a watchtower for the Ravines. Cooling lava created a deep cavern below the volcano, wide enough for people to enter and explore. It is complete with chambers, many of which appear to have been dug out by a very powerful beast. The lower lands are roamed by fire resistant wolves, Cerberus, and there's a legend of a creature that appears only when confronted with a certain relic... The air is always illuminated a bright red, and winter rarely effects the temperature of the area.

That's Redlight Mountain.
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luiishu535
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PostSubject: Re: Deep Dusk: Suzaku   Thu Nov 10, 2011 3:09 pm

Wow those maps are pretty HUGE I tell ya! What's the biggest map you've ever made? Maybe you can post it too if you want pirat
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HappyNuke
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PostSubject: Re: Deep Dusk: Suzaku   Thu Nov 10, 2011 4:06 pm

Well, this is a particularly big map. Not THE biggest, though. I think that would either be Dorimont town or Angdria (grassy field), or maybe even the jungle.

Featured location: Dorinmont Castle

Spoiler:
 

A heavily guarded, walled prison sits at the bottom of Dorinmont. The DeRavines do their daily work here. The prisons serve to hide away everyone who opposes Darcia and her hunter group. There is a separate building for housing the DeRavines attack dogs, and two statues situated to the west of the castle in memory of Darcia's favourite pets.
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luiishu535
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PostSubject: Re: Deep Dusk: Suzaku   Thu Nov 10, 2011 8:17 pm

Damn that's big! How big is it? Like in X & Y?
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Zachfoss
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PostSubject: Re: Deep Dusk: Suzaku   Sat Nov 12, 2011 12:13 pm

The story is very well done. I'm thinking I should ask for you help or something. From looking at your very first screenshot, I'm already thinking this game would be great. I love the artwork darling and keep it up. Those are the type of outskirts I want to see!

Already looking forward to the game darling Wink

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